According to the article “Great Wall of Facebook”” more than 200 million people about, one- fifth of all Internet users have a Facebook account” These number says much about the popularity of Facebook. The amount of online users that have Facebook accounts is continually growing. Facebook users disclose more information than any other site, including …
March 2016 archive
Mar 17
Being Social Online
Having access to the internet is an important tool in our society. Being able to stay connected to society is something we can’t live without. With popular companies like Facebook, Yahoo, Twitter, Goggle, etc… Knowing we can’t live without this tool, it brings a lot of competition between these companies. In the reading “Great Wall …
Mar 13
The Internet and Social Media
“Reclaiming Our (Real) Lives from Social Media” The author made a real valid point on how time consuming social media can be. It’s so bizarre on how much we consume from it and how much it takes away from what we can actually be doing. I know a lot of people who are victim to …
Mar 12
Activity
My activity was to split the class into three groups one group was the female gaming community, the second was the Indie gaming company, and the third was the Triple-A companies. Both gaming companies had to come up with 8 to 10 ideas that would bring more women into the gaming community. In my opinion, …
Mar 12
Electronic Games and Entertainment
Video gaming is a popular hobby amongst many teenagers, adolescents, and even adults. Over the years, video games have gone through many different transformations to make the user experience more enjoyable. In the article 16 Trends That Will Define the Future of Video Games it argues that video games is a factor that forms …
Mar 12
Digital Marketing and Public Relations
First reading “How Internet Marketing Will Affect Various Industries in 2015” Good point the author brought up is making a social media page of fall behind. Companies have to understand, that in order to reach out to a wide demographic they need to reach out to a place where everyone is on. The older audience …
Mar 11
Impact of Gaming
Rayshawn Parrilla Playing games on a computer, video game console or handheld device is a daily activity part of human culture. It’s an interesting and unique form of human interaction with the development of a person’s thought. Initially, gaming was introduced to the public as a source of entertainment as well as keeping children …
Mar 11
Gaming
In the first article “A Theory of Fun for Game Design” Chapter 1, speaks on how some games can entirely boring after mastering them. And a game can also become boring if it’s too difficult. The author spoke about how some kids get tired of the game because they outgrow them. I believe young kids …
Mar 11
Future of Gaming
The Future of Gaming I believe the future of video gaming is going to involve more physical involvement. Many video game consoles feature a motion sensor where it involves the game consumer to make movements. Video game consoles like Nintendo feature games like bowling, boxing and golf that forces people to get in the …
Mar 11
Electronic Games and Entertainment
Electronic Games and Entertainment – Where are they going? Upon the emergence of gaming, it’s structure was relatively tedious and straight forward. In comparison to gaming in the past to now, we are given a vast array of playfield, stories and force projections as seen in the diagram above. ie. note the comparison to space …