“Reclaiming Our (Real) Lives from Social Media” The author made a real valid point on how time consuming social media can be. It’s so bizarre on how much we consume from it and how much it takes away from what we can actually be doing. I know a lot of people who are victim to …
Category: Student Work
Mar 12
Electronic Games and Entertainment
Video gaming is a popular hobby amongst many teenagers, adolescents, and even adults. Over the years, video games have gone through many different transformations to make the user experience more enjoyable. In the article 16 Trends That Will Define the Future of Video Games it argues that video games is a factor that forms …
Mar 12
Digital Marketing and Public Relations
First reading “How Internet Marketing Will Affect Various Industries in 2015” Good point the author brought up is making a social media page of fall behind. Companies have to understand, that in order to reach out to a wide demographic they need to reach out to a place where everyone is on. The older audience …
Mar 11
Impact of Gaming
Rayshawn Parrilla Playing games on a computer, video game console or handheld device is a daily activity part of human culture. It’s an interesting and unique form of human interaction with the development of a person’s thought. Initially, gaming was introduced to the public as a source of entertainment as well as keeping children …
Mar 11
Gaming
In 16 trends that will define gaming the name is self-explanatory the writer gives us 16 different ideas about gaming in the future which I agree, children who are born from gaming parents will most likely become gamers themselves because they will be exposed to it all their lives. Children are exposed to gaming through the phone or …
Mar 11
Electronic Games and Entertainment
Gaming is one of the many forms of media that consumers of all ages have gravitated towards for decades. The gaming industry has gone through extraordinary changes over the years and is continuing to evolve due to the advancement in technology just as other forms of media are being affected by this wave. The articles …
Mar 05
Electronic Games and Entertainment – Where are they going?
First reading “A theory of Fun for Game Design” I agree with the direction of the author, where I feel there not enough learning of video games, on how they work and how to create one yourself. This cycle should change and I think this learning will be very intuitive for younger generations. “With the …
Mar 04
Film & Television Gone Digital
Rayshawn Parrilla Media and Digital Cultural March 4, 2016 Topic: Film and Digital Television Throughout the years, television and films has had a wide ranging impact on the American culture. Its highly entertaining style constantly plays a daily role in many people lives. Its visual content can be known to demand a person’s attention for …
Mar 04
Film and Digital Television
Cable companies are currently having a hard time competing with streaming tv apps like Netflix, Hulu, etc. This is because they offer a wide variety of movies or tv shows for a significantly cheaper amount. The problem with this streaming apps is cable tv still offers so much more channels and shows than the apps …
Mar 04
Film and Digital TV
Changing channels and browsing through T.V. guides are a big part of how television is managed. This can be a relaxing and even an enjoyable time for people who are discovering new things to watch. Having cable can also be a factor in how often a person watches T.V. and how “The new age …